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SuperFrame MARDUK - Test

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Description

I believe I have finally found a fast workflow that works for me using both ZBrush and Modo, resulting in near-HD renders.
Basically, I'd make a base in Modo, HD-sculpt AND reduce it in ZBrush, then finally back in Modo for rendering.
Sure, the method generates some rough artifacts around the seams, but that can easily be fixed.
I know some of you might lash out the retopology/normal mapping whip. Well, I'm a hobbyist. Both methods are too time consuming for my interest and the render quality difference is just barely noticeable unless you're looking at very high res images.

I will be entering this in :iconmechadesigners:'s Summer of Mecha contest under "The one that shouldn't exist" category, probably with an actual HD version.

Now some backstory:
"SF Marduk is an ancient bio-mechanical weapon that was excavated from an alien ruin, deep under Mars' surface. Upon discovery, an automated visual message proclaimed the near advent of eleven powerful dragons from beyond time and space, who will one day sacrifice all of Mankind to wake "the Primordial Chaos" from its slumber; and the enigmatic Marduk is the only weapon powerful enough to counter that threat... should the scion within wakes in time."

To clarify a point: SF-Marduk is not an 'Orbital Frame', and it's not even from the ZoE universe. It's just in a similar style.

"SuperFrame MARDUK", "Arch-Babylon" and all related material are (c) mus0u
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410x1024px 144.66 KB
© 2010 - 2024 mus0u
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gigastorm727's avatar
sounds like a real story...